Storyline

The storyline is the whole main objective of both games. The more you progress in your game the more storyline goals you collect. Storyline goals add more cards to your deck and giving you more information on what has happened and more progress towards one of the three main endings of each game.

Message from the future
Receive the message

Message From the Future activates when you receive a card describing a mysterious text message. It happens early on the game.

Powers from above
Take advice from the cleric

A random encounter that allows you to get Father Laetonius. Accepting it allows you to receive the Religious Buildings effect.

Temporal interference
Visit the otherworld

As part of the mysterious message, you get visited by Time in 2082. This serves as start the mid-game.

Paradoxical research
Finance Kumiyo's research

After Temporal interference, there is a random chance that a female researcher will approach you for her research. Accept it.

Covered
Take Agent Scott as a bodyguard

Agent Scott will be recommended to you in a random encounter by the Director of Intelligence Moore.

Anonymous Acquaintance
Talk to K

Director of Intelligence Moore reports a hacking attempt to contact you. Accept and talk to K to continue.

A couple of heads
Meet the crazy man

In a random encounter, let Crazy Jeffry in and give advice.

Forward looking notes
Find Kumiyo's notes

Sometime before this event, Researcher Kumiyo will lose her notes. In a random encounter, Moore will point you to a secret chamber in your bedroom and find her notes. Proceed to look at the notes or give the notes to Kumiyo.

Revelations
Find out who you really are

Post-Forward looking notes, Kumiyo will approach you to reveal that the notes you have recovered are not exactly hers, describing things that are impossible. This allows her and you to realize you are a time-traveling android.

Time plots
Expose the governor

In random encounters, General Ramsey will complain about Governor Armstrong visiting Subject 13. After ousting him the third time, he will reveal himself. You can use this to progress and reveal more about Subject 13.

Ultimatum
Visit the otherworld for the second time

In a random encounter in 2119, Time will re-appear, agitated at your progress. This serves as the start of the end-game of Lapse.

Mind Fusion
Let K cooperate with Kumiyo

In a random encounter, K will express interest in Kumiyo's work and wish to work with her. Accept to continue.

Special guests
Find the alien

Special Guests mark the first confirmed appearance of Subject 13, also known as Kenny, after investigating a spaceship crash nearby.

Advice from another world
Take advice from the alien

After obtaining Subject 13, he will attempt to contact you, asking for the "Traveler". After failing to prove yourself, accept his advice.

Dystopia

Find the truth from Kenny the alien

After the player reveales themselves as "the traveler", Kenny will tell them about how the state of the world came to be.

Queen of the South
Meet the leader of the southern countries

This random encounter allows you to unlock President Nakato by helping her on fixing an epidemic in her country.

Disappearance
Learn about Nakato's disappearance

A random encounter will announce the disappearance of President Nakato while she was seen investigating your laboratories.

Tabula rasa
Find president Nakato

A random encounter will announce that President Nakato will be found. To find her, you must allow them to search the laboratories and survive a few events.

Dangerous food
Survive the poisoned cake

In a random encounter, Chef Mario offers you a cake. Deny it. News of the chef's wife will soon arrive that she was poisoned and an investigation will begin.

Green like blood
Get the gardener to confess

After Dangerous food, you will be asked who will be blamed for the incident. By repeatedly choosing the Gardener on most occasions, Gardener Green will confess and will be replaced by Gardener Fischer.

Infection
In a random encounter, let the people who are ravaged in an epidemic arrive at the country. This unlocks a negative Effect called and allows Ambassador Ross to get infected as a random encounter.

Cooperation
Get K to help the virus research

In a random encounter post-Infection, if you have accepted K before, this storyline goal will be marked as you accept K's help.

Cure
Find a cure for the virus

Cooperating with K and giving frequent funding, a random encounter will appear which stops all virus-related cards from appearing.

Deus ex machina
Unlock the first ending

The first ending. You are able to trigger this twice in the game, once the First Lady wants you to tell the truth, and during the confrontation with Kumiyo.

Back to the past
Unlock the second ending

The second, and most happy ending. You are able to trigger this by calling upon Time against the First Lady during the confrontation.

Loop
Unlock the third ending

The third ending. Everyone dies as you reach 2150, due to Time being bored and leaving your timeline.

The eternal city
Talk to Ahmose the Dancer - Done at the beginning of the game right as you start. You awaken confused, and Ahmose is always the first person you talk to.

Androids
Talk to Queen Nefertari - When you meet Queen Nefertari, she'll realize that you've forgotten everything and will explain that you and her are both androids sent from the future to retrieve an item inside the Great Pyramid, impersonating the real Pharaoh and Queen.

The architect
Meet Pamiu the architect

The man from the sea
Meet Buck the adventurer - He is quite a charming lad, although he appears to be a bad liar.

Storm
Survive until the storm comes - This happens when lightning strikes the Great Pyramid. DO NOT FIX IT.

New home
Fix the crack in the Pyramid - After not fixing the Great Pyramid, a famine will happen, along with a myriad of other problems. Someone will ask you to investigate the cause of the famine. No matter what, the first person you pick to stop the famine will always fail. After that, you'll be asked again and Pamiu will reveal the truth. The Great Pyramid is made of toxic materials, and the storm released bad gasses into the air. He'll offer to fix it using the special materials he had in store.

A language never spoken
Find the scroll - The entrance to the Great Pyramid is written in a language unable to be understood by anyone, not even Pamiu the architect. He will ask for your help in finding the scroll, and Queen Nefertari will order the scroll to be found. It turns out Buck the adventurer stole it.

Astral Affinity
Get the adventurer and astrologer to meet - Buck the adventurer has a crush on Kasmut the astrologer.

The right choice
Give advice to the adventurer - Buck the adventurer asks for a love potion, which not even the Doctor can make. Instead, the Doctor will give you a fake potion made of water and salt. Give the "potion" to Buck and he will be ecstatic, but then realize that he must win over Kasmut with his own charm. He will pour the potion into a nearby plant, which turns out to be the plant Kasmut forgot to water. Charmed, she will hang out with Buck from time to time. From now on Buck the adventurer will ask the player from time to time to listen to his poems, give him money to buy a gift for Kasmut or pick a necklace or bracelet or jewel for Kasmut.

Priestess of the dead
Meet the priestess

Act of kindness
Meet Jipy the slave - The Priestess will spend money to buy Jipy from an abusive family. Realizing Jipy's unnatural talents, she teaches him to write and he'll become a scribe.

Rich man, poor man
Take the slave's advice

The room
Find the room at the heart of the Great Pyramid

Starborn
Talk to the doctor in regard to Kasmut - There was a bright flash in the Great Pyramid, and a young Kasmut was found there, confused, and speaking a language no one can understand. The doctor adopted Kasmut

The lost girl
Listen to the lost girl's story - Nefertari will tell you that in the future, a researcher named Weisz often takes his daughter to work near the Great Pyramid. The daughter was 6 years old when she disappeared.

North star
Discover the truth about Kasmut's past. On one occasion, Kasmut will burst into laughter. The player asks what's funny and she'll reply that she only heard about Pharaohs in the stories her mom told her. The amulet she has is actually a map of the North star. Her mom said that if she follows it, she'll find her way home. However, she never made it home. The player will feel sad for Kasmut but she says that Egypt is her new home now.

Tree people
Give shelter to the huntresses - The huntresses come to the kingdom, seeking shelter from a sandstorm.

Whispers in the night
Talk to the assassin - The assassins come to the kingdom, also seeking shelter from a sandstorm.

Sand and Blood
Listen to the rumours on Bahadur. The general alerts the player to Bahadur, an evil man who took power in a neighbouring kingdom. He'll invade Egypt, and event cards relating to the invasion will appear.

Friends or foe
Keep helping assassins and huntresses (I used to choose huntresses one time and assassins the other time itworkedform), then at some point (when you already have the war with Bahadur going on), the doctor will say that for the war to end, unity among huntresses and assassins is necessary, you have to agree with him. Then huntresses and assassins will come and say they don't want to work together but you have to convince them using right choices( choose options that disagree with them when they say they can handle the war themselves), then after some convincing (4-5 pages), they will fight war on your side together.

Victory
???

Ancient curses
Investigate the Great Pyramid - Nefertari will ask you to enter the Great Pyramid. After you enter, you will find either the Sculptor or the Soldier, whoever you chose to execute. They will appear confused and so will you. Then a masked figure will force you back in time. Nefertari will ask you to enter the Great Pyramid. This time, you tell her that someone was stopping you so she entered the Great Pyramid herself.

Death sentence
Sanction the death sentence - The scroll that Buck gave you was destroyed under mysterious circumstances. The General informs you that two people were spotted near the Great Pyramid at the time, namely the Soldier and the Sculptor. The player must kill either of them.

Timeless places
Enter the Great Pyramid - This happens when you enter the Great Pyramid for the second time.

Something from the future
Confide in the Queen

System failure
Investigate the Queen's death - It was a hooded figure, revealed to be future Kumiyo who deactivated the Queen.

Hidden truths
Meet future Kumiyo

Prison
Unlock the room at the heart of the Great Pyramid - There lies the hourglass controlling time

Trancending time and space
When you reach end, play ahead instead of restarting and then after some time, midwife will ask you about kumiyo and you just have to accept that you have feelings for kumiyo.

Sun
Activate the Pyramid of Userkaf. Your heart must be lighter than a feather.

Moon
Activate the Pyramid of Sened. Your heart must be heavier than a feather.

Age of Machines
Unlock the first ending - After destroying the hourglass controlling time, Nefertari will appear. Since the hourglass has been destroyed, no one can control time but the two cyborgs. Nefertari will ask the player to join her and rule over the world, starting the Age of Machines.

Zero
Unlock the second ending - If the player gives the hourglass to humans, Ahmose will confront the player. Inside the Great Pyramid, the player's time traveling capabilities are nullified, and Ahmose will stab the player, killing him. Nefertari will follow suit, and mankind controls time. This was the future Kumiyo wanted to avoid, but not the one she came from, as in her timeline, the cyborgs made the trip back.

A forgotten future
Unlock the third ending - Canon ending. The player destroys the hourglass and refuse Queen Nefertari's offer to rule over humans, calling her insane. Nefertari will taunt the player and take them both to 2075, beginning the plot of Lapse: Forgotten Future.